- I have followed the concept design as close as possible to bring the likeness. Taken a lot of other close enough references for face, shirts, trousers, shoes,tuxedo, hair etc.
- Learned a lot about creating Realistic Game Character Pipeline.
- Character is around 6k polys without Hair cards.
- Gained knowledge related to clothing for sculpting
- Created Hair in Fibermesh.
- Overcame lot of challenges while working on ZBrush.
- Took the character from Scratch to Xgen Hair WIP.
- Few details were skipped in ZBrush to avoid making the Zbrush file heavy which could be achieved in Substance Painter easily.