Website powered by

Realistic Game Character WIP

- I have followed the concept design as close as possible to bring the likeness. Taken a lot of other close enough references for face, shirts, trousers, shoes,tuxedo, hair etc.
- Learned a lot about creating Realistic Game Character Pipeline.
- Character is around 6k polys without Hair cards.
- Gained knowledge related to clothing for sculpting
- Created Hair in Fibermesh.
- Overcame lot of challenges while working on ZBrush.
- Took the character from Scratch to Xgen Hair WIP.
- Few details were skipped in ZBrush to avoid making the Zbrush file heavy which could be achieved in Substance Painter easily.

Game Character High Poly Sculpt....Completed

Game Character High Poly Sculpt....Completed

Zbrush Hair Work done using Fibermesh.

Zbrush Hair Work done using Fibermesh.

Hand Closeup with Details.

Hand Closeup with Details.

Shoes Design done in ZBrush. Not much weathering has been planned out and not much details were done in ZBrush. It was planned for Substance Painter.

Shoes Design done in ZBrush. Not much weathering has been planned out and not much details were done in ZBrush. It was planned for Substance Painter.

Concept Art.
Concept Artist - Unknown

Concept Art.
Concept Artist - Unknown

Low Poly model - below 10k Polys

Low Poly model - below 10k Polys

Low Poly model with Wireframe- below 10k Polys

Low Poly model with Wireframe- below 10k Polys

XGen hair ......WIP

XGen hair ......WIP

XGen hair ......WIP

XGen hair ......WIP